Empowering Training Participants to Become Cultural Producers

Overview

This strand of the project focused on providing training and co-creation opportunities to autistic adults through the museum’s Collections Digitisation programme, which was established in 2018.

It equipped participants with new digital skills but also empowered them to become cultural producers of cultural heritage content which the Museum will harness in a variety of ways to enhance multisensory learning and participation in the Collection.

Why offer 3D training?

The 3D digitisation process, which involves the operation of a laser scanner and associated software, links well with many of the skills and aptitudes shared by autistic and neurodivergent people. Some of these include being detail and task focused, possessing excellent alternative and creative problem skills and working systematically and logically to complete projects.

The 3D training was led by Dermot Keane and 3D printing was facilitated by Ger Walsh, at Fablab, Limerick.

Who participated?

Participants included learners from National Learning Network (based in Raheen, Limerick), a third year LSAD game art and design student (who completed his college work placement through the project) and two members of the Inclusive Museum Autistic Persons Working Group. All shared an interest in technology, gaming and in the Hunt Museum Collection.

Results

  • 13 autistic young people ages all in their early twenties participated in the training
  • 17 x 3D digitisation training sessions were facilitated deliver 9 new 3D digital models of collection objects
  • 5 x 3D printing training sessions were facilitated by Fablab delivering test-prints for the planned multisensory trail in the Permanent Collection.

The skills I developed were how to scan items into 3d models and how to upload and publish them. – Pierce Byrne

Examples of 3D digital object models produced

Examples of 3D printed objects produced

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